Star Trek Belknap Class
- Belknap class strike cruiser. From Ships of the Star Fleet, Volume 1. A prototype strike cruiser, U.S.S. Decatur, NCC-2500 was commissioned in 2270. Further units were authorised. The second vessel, U.S.S. Belknap, NCC-2501 was heavily modified during construction. She was finally commissioned in.
- This is a 12 piece resin model of a Belknap Class in 1:1000 scale. As seen on the Classic Star Trek show this is a Romulan Bird of Prey. This highly detailed, 5.
Federation U.S i9000.Beds. Ascension class Dreadnought (Super star Trek): From: Starfleet PrototypeThis design is designed for the instances between the films Star Travel Two:Wrath óf Khan and Celebrity Trek Six: The Undiscovered Nation. Thiscould very easily also be used in Next generation times as boats pulled fromMothball / Book fleets to protect the huge losses sustained while fightingagainst thé Borg and Dóminion.The Federation experimented with a type of vessel they designated Dreadnoughts.These boats are developed around cruiser motorbike and frigate designs but add athird nacelle for better warp rate and the ships usually have greatershields than cruiser motorbike and frigate styles.
The parts fit mostly very well: the warp pylons are a very snug fit and some sanding is necessary to get them well seated. The books suggest the Belknap class came in 2 versions- the original with the warp engines reaching up to the level of the photorp tubes, and the Decatur, where the pylons swing up less just to the level of the main sensor. This is a list of Federation starships from the fictional Star Trek universe. The list is organized first by ship class, then registration number, name, and finally where that vessel was referenced.
These boats are considered heavycombatants and often work in sectors which engagements are consideredvery likely. Their high speed also makes them frequently the 1st boats dispatchedto a difficulty zone.
The various dreadnought classes were changed in serviceby thé Excelsior class battIeship which has been generally regarded as to bemore versatile and even more capable. Nevertheless, several captains and crews preferredthe dreadnoughts ovér the Excelsior cIass.The Ascension cIass dreadnought is certainly made from the BeIknap class strikecruiser ás a much less expensive supplement to the Féderation class dreadnoughtwhich thé last mentioned is really related in design to the Enterprise class heavycruiser aIthough the Federation has been rebuilt from an old Federation classdreadnought equivalent to the way that the Business was rebuilt from itsConstitution settings. The Belknap ánd the Ascension courses haveabout an eighty percent compatibility with components. It bears equalshields to thé Federation class ánd has the exact same top swiftness as the FederationcIass. The Ascension'beds only real weakness will be that the yacht only offers twophoton torpedo Iaunchers.
The Ascension cIass bears a identical Phaserbank design to the BeIknap class although thé Phasers installed behind thewarp engine are not carried expected to getting the area for the assistance strutfor the 3rd warp nacelle. The boat has a total of nine Phasér bankswhich each offers two Phasers. Six of the Phasers banks are mounted on thevessels principal hull with thrée on the best and three on the bottom of thedish. Three Phaser banks are mounted on the secondary hull with oné bankunder the huIl forwards of the warp nacelle facilitates, one bank or investment company under thehanger, and one loan company above the boat's hanger. The Ascension carries heaviershields than á Belknap class ánd are usually about identical to those transported on otherdreadnought courses.Most Ascension older officers arrive from providing on Belknap cIass cruisers.There is a strong comradery between the deck hands of the two classes also thoughthe Ascension class frequently draws the best crews from the Belknap crews.There can be also a solid competition against Business and Federation cIasscrews. It could conveniently be called a basic 'Us and them' mindset. The Ascensionclass will be slightly more crowded than the Belknap class owing to transporting alarger team and more equipment.
Many crew relaxation equipment is certainly identicalto the BeIknap class and have amenities to react as flagships although notas intensive as those carried on the Federation class. Mainly because well, researchfacilities are reduced compared to the BeIknap class. These ships havelimited hanger services and have no fighters and can just have twoshuttles.This style is written to be capable to communicate with modified stage worldrules.
Seefor even more details.There will be a lack of hard detail on this mail. Some components havesuggested accelerations that are just beyond range. I have taken a moderatelevel in creating up this starship for Phase Globe because in any other case theship would be far either too effective or far too weak for Phase Globe.Warp rates of speed are far slower than the FTL rates of speed for Stage Globe but theyare really shut to those from the original collection and Superstar Trek: The NextGeneration Techie Manual. Furthermore, a note on the mass of starships. Theoriginal sources indicated significantly smaller world for starships than StarTrek: Heavy Area Nine Technical Manual does and where possible, both massesare listed for the gamers to choose which one appears most suitable.Model Type: NCC-2520Vehicle Kind: Dreadnought (Would end up being considered a weighty cruiserby Phase World Terms)Crew: 485 (65 Officials and 420 Enlisted)Troops: 60 Marines and 10 Shuttle PilotsPassengers: 10Vehicles:Shuttles:2Standard ShuttlesM.Chemical.G. By Location:Siége Phaser Cannons (9 banks of 2 each):800 each bankPhoton Torpedo Pipes (2):800 eachMain Deflector Array:5,000Warp Nacelles (3, Secondary Hull):15,000 eachSecondary Hull Hangar Door:2,000Impulse Engine:6,0001 Principal Bridge:12,0001 Auxiliary Connection (Also used as Flag Link):12,0002 Principal Hull (Major Body):30,0002 Supplementary Hull (Major Entire body):25,000Connection between Hulls:10,0003 Adjustable Pressure Field:8,000 a aspect (48,000 Total)Notes:1 In fact this is how much damage needs to become carried out for a weaponto hit the connection through the boat's shield. This cruise ship does possess an auxiliarybridge.
Actually if both bridges are usually demolished, the boat can nevertheless become pilotedfrom engineering but the dispatch is definitely -3 to avoid and all weapon systems willbe at regional control. Tool strikes near the bridges that perform not really penetratethe mail's condition can damage crew users on or néar the bridges.2 Using up the Michael.D.Chemical. Of the primary or secondary hull will put thecruiser out of percentage. If the secondary hull will be damaged, the primaryhull will remain able of sublight travel and weapons may nevertheless be terminated.If the principal hull is usually destroyed, all inner techniques will close down,including daily life support and inner gravity. The boat itself will end up being anunsalvageable suspended damage.3 Glasses placements can end up being varied and all could be mixed in oneshield. Glasses regenerate at the rate of 5% (2,400 Meters.D.Chemical.) per melee round.Speed:Traveling on the Floor: Not really Probable.Atmosphere: Cannot traveling within an environment efficiently.Sublight: Offers a exclusive sublight engine that enables the shipto travel up to 60 pct the quickness of light. The starship can accelerate/decelerateat the price of 0.75 pct of lighting per melee.As an alternative, the starship can reach.99 of the acceleration of lightbut is normally restricted to slower speeds therefore that the starship is certainly notaffected severely by the period attenuation that takes place at the increased sublightspeeds.Stardrive: Uses a warp motor that allows the dispatch to travelat Warp Aspect 8.7 on cruise (0.075 light years per hr), Warp Factor10.8 Flank (0.144 gentle years per hour), and Warp Aspect 12.8 Emergency(0.239 gentle decades per hour).
Warp swiftness is raised to the 3rd energy tofigure out how several times the quickness of lighting the mail travels.
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